The Difference Between Taste and Judgment in Design
- Gabor Kovacs
- Jan 28
- 2 min read

Design conversations often revolve around taste. Many times in my career, I was surrounded by people expressing their tastes and opinions about design projects; what looks good, what feels current, what someone personally likes, what they really dislike, etc. But rarely any questions.
Taste is visible, judgment is quieter. And confusing the two is one of the fastest ways to derail good design.
Taste Is Immediate. Judgment Takes Time.
Taste is instinctive. You see something and react; you like it, or you don’t.
Judgment, on the other hand, is earned. It’s formed through experience, context, education, failure, success, and repetition.
Taste is fast, judgment is patient. And in design, patience usually wins.
Why Taste Gets So Much Attention
Taste is easy to talk about. Anybody can do it, so everybody will.
It fits neatly into opinions: “I love this.” “I hate that.” “This feels dated.”
Judgment requires explanation. It asks uncomfortable questions: Who is this for? What problem is it solving? What happens when this scales? What does it look like in a year?
Taste ends conversations. Judgment moves them forward.
Good Taste Can Still Produce Bad Design
A designer with excellent taste can still make poor decisions, because taste doesn’t account for constraints.
It doesn’t automatically consider: budgets, users, systems, and longevity. Taste prefers the ideal scenario.Judgment designs for the real one. This is where many visually strong projects quietly fail.
Judgment Is Context-Aware
Judgment understands that “good” is conditional. A solution isn’t good in isolation. It’s good for something.
The same design choice can be right for one brand, wrong for another, premature in one context, necessary in another. Judgment sees those distinctions. Taste often ignores them.
Why Judgment Feels Less Glamorous
Judgment doesn’t always produce dramatic visuals. Sometimes it results in fewer options, tighter systems, less decoration, and more consistency. Which can look unexciting on a mood board. But excitement isn’t the metric; effectiveness is.
Taste Changes. Judgment Accumulates.
Taste evolves with exposure. What felt fresh five years ago might feel exhausting now.
Judgment doesn’t chase novelty. It absorbs lessons.
That’s why experienced designers often appear calmer. They’re not less creative—they’re less surprised.
The Role of the Art Director
At senior levels, taste becomes a baseline expectation. Judgment becomes the differentiator.
Art direction isn’t about having the best ideas in the room, it’s about choosing the right ones—and knowing when not to choose at all. That restraint is not accidental; it’s judgment at work.
Developing Judgment (The Uncomfortable Part)
Judgment can’t be downloaded or even learned. It’s built by making decisions that age poorly, defending choices under pressure, seeing work live in the world, not just in presentations.
Every bad outcome adds data, every compromise teaches something. Designers who grow avoid repeating the same mistakes twice.
So to sum up
Taste gets attention.Judgment earns trust.
Taste helps you start a conversation.Judgment helps you finish it.
And while taste might get you noticed, judgment is what makes you a good designer.




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